Outside Over There
Lady of Delights
Mental Attributes: Intelligence 4, Wits 5, Resolve 3
Physical Attributes: Strength 3, Dexterity 5, Stamina 3
Social Attributes: Presence 5, Manipulation 5, Composure 3
Mental Skills: Occult (Gentry) 4
Physical Skills: Athletics 4, Larceny (Pickpocket) 4, Stealth 3
Social Skills: Empathy 2, Expression 5, Persuasion (Seduce) 5,
Socialize 4, Subterfuge 5
Merits: Fleet of Foot 3, Retainer 4, Striking Looks 4, Token
variable (see below)
Contracts: Fleeting Spring •••••, Vainglory ••••
Glamour/per Turn: 14/5
Description: Ambrosia was considered attractive (by hobs, at least) even before her transformation, but nothing like the divine creature that exists today. Upon learning that Hedge magic couldn’t alter her nature enough to permanently remove her horns or exchange her hooves for feet, Ambrosia has settled on the image of a satyr with short, downy fur covering her legs to mid-calf. Great waves of flaming red hair crest from her brow and roll down her back, framing a face of pale beauty with sparkling green eyes. Her figure is full and lush without passing into the realms of the unlikely or artificial. Ambrosia prefers revealing, yet tasteful, styles of dress that enhance her beauty.
The hobgoblin named Ambrosia was out one evening, gathering
those goblin fruit that only appear at dusk, when the Gentry
rode past on their fae steeds. She was awestruck by their splendor
and by the power that radiated from them in waves of Glamour.
She watched the True Fae until they were lost from sight and her
thoughts dwelled on what she had seen for days. The next time
she saw the Gentry, Ambrosia was at a market. She watched as
business slowed, then ceased completely, as everyone turned to
gape at the True Fae and hurried to earn their favor. At that moment,
Ambrosia determined to become Other.
She cleared out a large Hollow for herself and decorated
it — and herself — in lavish style, mainly financed by theft.
She traded with witches for Glamour cast upon her and traded
with her kin for Contracts and Trinkets. She tracked down Billy
Birch and listened to his stories about the Gentry, soaking up the
knowledge like a sponge. Her crowning achievement was the ensorcelled
snaring of an Ogre and a Wizened to act as her guard
and chatelaine. Her preparations took years to complete, but,
when finished, Ambrosia presented herself as the Lady of Delight,
Gentry-In-Exile, and found none to object. Since her reinvention,
Ambrosia has taken to collecting changeling servants and has begun
to spin plans to capture one of the True Fae to steal a Title.
Description: Ambrosia was considered attractive (by hobs,
at least) even before her transformation, but nothing like the divine
creature that exists today. Upon learning that Hedge magic
couldn’t alter her nature enough to permanently remove her
horns or exchange her hooves for feet, Ambrosia has settled on
the image of a satyr with short, downy fur covering her legs to
mid-calf. Great waves of flaming red hair crest from her brow and
roll down her back, framing a face of pale beauty with sparkling
green eyes. Her figure is full and lush without passing into the
realms of the unlikely or artificial. Ambrosia prefers revealing, yet
tasteful, styles of dress that enhance her beauty.
Storytelling Hints: Beneath her mask of beauty and sensual
abandon beats a heart of ice. Ambrosia is willing to go to any
extreme to become one of the True Fae and she doesn’t waste
a moment’s thought on those she tramples to succeed. She will
court privateer and Loyalist as readily as Summer Court royalty
if she believes it will advance her cause. Her latest plan is to use
her enchanted changeling thralls to lure one of the Gentry into
her clutches. Her Ogre bodyguard, named Violents (see sidebar),
is armed with cold iron daggers and she has commissioned the
crafting of cold iron chains to bind her prisoner.
Ambrosia seeks out changelings wandering through the Hedge
and attempts to ensnare them with her charms. She offers advice and
assistance, care and feeding, or straight-up offers of sex to lure them
into her bed. If a target doesn’t seem sexually interested in women,
Ambrosia will use her magic to take on the form of a handsome man
and try the same gambit. Not without reason, most changelings are
rightly distrustful of anyone that even looks like they might be True
Fae. Ambrosia is willing to swear oaths to ensure their safety in the
short term to build a relationship she can exploit later. If her victims
tumble to her schemes or seek to attack her on sight (in the case of
some Summer Court members), Ambrosia relies on Violents to act as
rear-guard while she beats a hasty retreat.
Any character that could bring one of the True Fae to Ambrosia
would be greatly rewarded (though how a changeling might accomplish
this feat or even learn about her desire is another thing).
Though only a pretender, Ambrosia does possess extraordinary
amounts of knowledge about the Gentry as well as heaping piles
of tokens and trifles. Changelings that are being actively hunted
by their Keeper could easily find refuge with Ambrosia and, even if
the pretender’s plans fall through, she might distract the Keeper for
long enough to give the changeling a proper head start at escape.
Violent Devotion: Violents was the first changeling to fall victim to
Ambrosia’s charms and has been so completely enslaved
to her that he suffers from a permanent version of
Drunk on Passion. Ambrosia found Violents stumbling
through the Hedge, freshly escaped from Arcadia. At
first, the Ogre thought to attack her, but he was unable
to bring himself to bruise her comely flesh. Ambrosia
took him into her Hollow, cared for his wounds and,
when he had recovered, into her bed. Since that moment
he has been her most devoted subject.
Cold Iron Defense: Violents always carries a pair
of cold iron daggers and will not hesitate to use them
to protect his beloved. Violents attacks with a pool of
10 dice with the daggers.
Perfect Slave: Violents is so devoted to his mistress
that it’s exceedingly difficult to influence his actions
in her regard by magic or force. Violents has a pool
of 8 dice to resist magical compulsions to betray Ambrosia
and has an effective Defense of 6 (not negated by
ranged attacks) when protecting her from harm.